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"The Bishop of Battle" is a memorable arcade prop from Joseph Sargent's 1983 horror
anthology, "Nightmares." The segment featured Emilio Estevez as a crazed videogame
guru obsessed with making it to the final level of the game. Of course, all hell
breaks loose when the final level is achieved and the game becomes reality. If
you are a gamer and have not seen this, you should definitely check it out (DVD
available for purchase at Amazon.com, etc. Had a devil of a time finding it locally
in the stores). The Bishop himself is about as creepy as videogame characters
can get (much more disconcerting than the "Space Fury" guy). The cabinet has a
relatively unique design with a second light panel above the screen, pinball tube
scoring, and a ray gun joystick. The game play is envisioned as in the film but
with some bells and whistles when transitioning to level 13. The game play would
evolve during the game to become more and more immersive until the 13th level
when it transitions to a FPS with graphically spruced up enemies and an endless
wasteland as a game environment. Might also play some tricks with a strobe relay
and mono to surround sound at that point. "Gameroom" magazine had an April Fool's
piece written by Kyle Snyder on the game that was very insightful in terms of
game play and controls (like the 4 colored buttons above the spinner). Controls
will likely follow the scheme as outlined there. Thus far, we have gotten the
screen caps, audio files from the flick, developed a marquee and light panel,
and written a functioning intro (download below).
05.06.06 DEMO!!! |
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